![]() With a random seed map creator and a multitude of single missions, you’ll always have a new empire to build… on land or on the ocean floor! With a certain level of tech, all kinds of underwater production and research become possible, and the importance of trade between outposts is further magnified. Much of the time you’ll be holding the speed up button and just watching units whiz between objectives or waiting for resources to pour in.īut even with a glorified tutorial of a campaign, the gameplay of Anno 2070 never disappoints. It’s not that they’re poorly designed, and they even have a fair bit of in game cutscenes and solid voice work to complement them… they’re just boring. The third will test your mettle if you have the patience to go that far. The campaign is a lengthy tutorial at best, as the first two campaigns are a complete joke that has you doing fetch quests with higher and higher tech buildings or units essentially. You can then monitor the supplies of these resources and add or subtract facilities as needed to maximize your resource utilization-all of it being quick and easy due to a functional and effective interface. Each resource has a simple progression tree that you can see when you click on the respective resource type, such as coal + iron ore = iron = tools or weapons, or can then be further refined into steel. The lack of frustration playing such a deep game is a surprise, seeing as there are a billion resources in play that are all required. Depots and warehouses have a limited number of supply trucks, so you can't just place industries wherever it's convenient. It’s fairly quick and most of all, not frustrating in the slightest. However you can easily set up automated trade routes with any ship that has cargo space, both to pick up and drop off, and even set thresholds for leaving a reserve amount at each dock. You must ferry resources to and from each island in order to prosper, and I can imagine you’re groaning at the thought. Each island has its own individual economy, power, ecology rating, and more. Most notably, your resources are not shared between islands. ![]() With that in mind, many a barrier exists to your expansion. Like the older Caesar games and their ilk, the only way to improve your citizenry and thus your tech level is to meet the needs of your current citizens. You start off with workers that require a few simple things, and eventually work your way up to executives that require everything but a full body massage. The path to a magnificent empire isn’t through going up in ages, but in citizen class. Most islands will only have a few mining points, and you’ll need several including multiple of a few critical resources like Coal and Iron to fuel a magnificent empire. Everyone starts on islands and the name of the game is all about the management and resources on these islands. ![]() Contrary to most games, water is your friend in Anno 2070. ![]()
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